Monday, April 21, 2014

The Tomb of Storms

(Author here: Grace hit Level 31 after cleaning up the sidequests in Wysteria, including the leaves sidequest[yuck, I hate that one] so she's a bit ahead of Sierra, but I decided not to fret over it - being Storm she needs all the help she can get. I found that Storm Wizards aren't too painful to play as long as you pick your fights carefully. I'll be eating my hair when we get to Celestia and Grace keeps DYING all the time because of all the powerful attacks. Anyways, I was debating on what to do - Vigrid Roughland or Tomb of Storms, and decided to clear Krokotopia. The sooner I get these two to Marleybone and the difficulty spike, the better. I wanted to see if I could get a rare bunny mount drop but sadly Sierra can't get it from Krokopatra so I have to push her through Marleybone. That and I DID promise I would try to get Sierra and Grace to the last fight of Dragonspyre sometime before June. Enjoy!)

(PS: I strongly suggest you check on past blog entries to see who Sierra is and what her goal is.)

Sierra here! Wow, this last couple of days was intense! Let's just say that we finished up everything in Krokotopia. While Grizzleheim was important, and we cleaned up any side errands in Wysteria - I do love Pigswick but not enough to transfer there, unless they fired Belladona Crisp and assigned a Ravenwood staff to the position to fix all the corruption - we both agreed that we had to recover the Krokonomicon. Our time away did, as Grace's pet, I mean 'secretary' prophesized, cause trouble - Krokotep had stolen the Krokonomicon from the Order and handed it to Krokopatra, the leader of the evil Kroks. She was in the Tomb of Storms. I wonder what type of enemies we're going to face there!


Better to finish this 'investigation' and recover the evil book of magic before Malistaire, that jerkwad who made my life a living heck in Wizard City, got his wicked hands on it. Hetch said we needed three golden scarabs, and I revealed that Grace had collected one from the dying corpse of Krokotep and Alhazred gave me one, so Hetch handed over his.




The trick was to touch each one to the columns to make them light up. This caused a magic stone head to rise up from the cyclone of sand and open a portal to the Tomb, which was on the only island we had yet to visit. In we went!


Inside, we saw a familiar face. I was freaking out as ghosts of the guy we killed tend to be bad news, but Grace spoke to him and turned to me. "He is our ally, Mma," she announced.


So I went and approached him. He was repentant of fighting us, saying that Krokopatra had been responsible. I remembered that Shalek said that Krokotep had betrayed the Order so I'm willing to give the benefit on the doubt. He told us we need to find the two parts of the code, and each half was held by the leader of the two feuding tribes whose bones rested in this tomb - the Ahnics and the Djeserits.

"I think we should split up," said Grace. "I will defeat the Ahnic ruler, you should handle the Djeserit ruler. It will go faster if we do this seperately."

I nodded. Now I didn't really agree with her, but somehow I felt a bit stronger thanks to having recently defeated several Immortals.



We went and located the leaders and kicked their tails in, then got the codes (they were runes inscribed on their crowns) before meeting back in the Well of Spirits. (We had located two more scarabs for Zeke - one was behind the other teleporter that we came out of and the second was behind the Temple of Storms in the Well area.
 
 
 

As we explored the tombs, we helped out some restless spirits of both tribes and found why they were fighting - Krokopatra had laid the bones of the Djeserit queen, Irisi, in the Ahnic tomb, which got the Djeserits all hot and bothered due to taboos and whatnot, so they declared war on the Djeserits who retaliated. I was very ticked off at this evil woman. I try not to hate anyone, but Krokopatra got on my hit list for what she did. I know it was probably years before my time, but such criminals must pay!

(While I love the music of this place, I HATE the large amount of sidequests you have before you - you have to kill ten rats over and over again and there are a few optional bosses. Ugh!)



Krokotep told us that the codes would be needed to unlock the door to the Karanahn Palace, where the four nobles of the Karanahn clan held the pieces of the key that was needed to enter the Temple of Storms. But I told Grace about something when I was locating a scroll in the Karanahn Barracks for this Krok warrior called Kaji'rae, who was studying the tribes of the Tomb.

"Ugh, more enslaved Manders!" shouted Penny. "I guess we will have to save THEM too!"

"It is for a good cause, Mma," said Grace, smiling broadly. "Let's go help these poor souls."


And so we defeated a bunch of Kroks(and a treacherous Mander who was feeding them), then poisoned the food with some sleeping venom that we got from the lab of the alchemist Kepi, which left the Quartermaster all by his lonesome. He was outmatched. ^_^

We took a deep breath and entered the Karanahn Palace...

[To be continued...]






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